Modder ‘Turic’ has just released the first version of his high-polygon 3D weapon models pack for Quake 2. Battery Operated Drill: A battery operated drill. Quake 2 Mod Includes High-Polygon 3D Weapon Models. If you want to make this weapon available for pickup and discarding by players, merely replace the NULLs with Pickup_Weapon and Drop_weapon to make them visible and usable in the Quake 2 world. The crown jewel of modern Quake mods is Arcane Dimensions, a massive collaborative dev-jam combining the talents of the best and brightest Quake community’s mappers and modders. Alien quake was quite a thing back in the day. hook shrink – makes laser shorter (pulls you in) You might also be interested in… Quake 2 - Weapons of Destruction {WoD} 8.0 FFA files. Jakescience Joined 2y ago. John Diamond, Gustav Taxen, Dave Wallin Developer Tags. Pac-Man Launcher: Kill your enemies, Pac-Man style, Hyperblaster Some are controlled by commands. SD-SG-0001 ---- … The Quake TC that was "foxxed" by 20th Century Fox. If you’d like to chat, we both use MSN Messenger at the same address. however I recently gave it a nostalgic replay and found some of the models used to be simply abhorrent to my eyes now! Machinegun Hidden mod. Code related to IWM is copyright of the IWM Team. Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, … Install:JUST PASTE PROGS AND SOUND FOLDERS INTO YOUR ALIEN QUAKE FOLDER. hook grow – makes laser longer (lets you go further) I'd like if someone attemtped, but I'm not demanding anyone to do so. [BOD] for testing with us. Hello guest register or sign in . Ranting. Skin Category Submitter Stats. ————- Edit source History Talk (0) One of the most common types of modifications, the Weapon modification is one that specifically alters Weapons to provide alternate modes or changes a Weapon. Centered Weapon Models - posted in Fallout 4 Mod Requests: Having the weapons of Fallout 4 centered on the screen … Insane Weapons Mod: The most insane Quake II mod ever! Submitter. Earthquake Grenades: Shake the world! 29 medals 3 legendary 6 ... A.M.I. Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. ———— Enter the “entering” puddle to appear at “destination”. Joined 9y ago. OpenArena; Generations Arena; Urban Terror; Total Conversions; Enemies. She also sent along the box art for the release, … —— Select your grenade, and then use the grenade launcher! clone – enables/disables clone shield. Grenade Launcher the shotgun.this was originally the beta-quake shotty. Complete support for widescreen resolutions and better weapon skins for Quake 3 Arena and Team Arena under ioQuake3. Blaster Are there any commands to adjust the weapon model FOV in Quake 1? View UCubcFvyp8sAiHaSFZz_7s4Q’s profile on YouTube, BaseQ2 — general, overlapping categories, Quake 2 history videos, by Arthur Mullen — aka Donde, Quake 2 archivist. hook shrink – makes laser shorter (pulls you in), hook grow – makes laser longer (lets you go further), rc_forward – makes remote control car go forward, rc_backward – makes remote control car go backwards, rc_stop_forward – makes remote control car stop moving forward/backwards, rc_left – turns remote control car to the left, rc_right – turns remote control car to the right, rc_stop_side – stops turning movement of car. Note: A bindings.cfg is included with the default aliases and binds. You can contact me, Paril, the programmer of the mod at jonno.5000@gmail.com, or SkiesOfBordom, the modeler/sound finder/etc at csg_3dgamer@yahoo.com. I have to have an FOV higher than 90 degrees with Quake or else I quickly get a headache, and because of the increased FOV my weapon models don't correspond. Deflector Shield: Some projectiles will disintegrate infront of you, doing no damage. thank god you barely used it in game.now it uses the gorgeous m1911 from the left4quake mod. Home; Forum; Quake Mod Releases; Works-In-Progress; If this is your first visit, be sure to check out the FAQ by clicking the link above. The "faithful" skins look like hi-res defaults, while the "alternative" skins have a new colour-scheme that's different-looking from the defaults (like a grey … Oh, geez, where to start.. oh, yeah, Blaster. Learn how your comment data is processed. A mangled brown quake gl rehash that couldnt have looked less likea pulserifle if it tried..this model is twice as bad as its used for two guns too! Related Groups. - Fixed fullbright seams on the view model of the super nailgun. Add file OSJC alien-quake weapon model fix add-on. More Quake 4 Mods A replacement weapon for the Blaster by Nicola "Neurological" Capecci. Good models, maps could be better. The pickup model now has a new matching skin. Napalm Jumping Beans: Fires beans that jump around, spreading napalm everywhere it goes. Discussion in 'Request Area' started by Rizz, Dec 23, 2009. Sounds and generality of Fooby the Kamikaze Watermelon copyrighted to Brian Kendall. Have fun drilling holes in players! Add Skin. Ranger Army Players. Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! Related Groups. A base configuration file, autoexecuted file and a default bindings configuration file is included. ( Log Out /  will only work this way for some reason. These people include, but are not limited to, Rosco, Subatomic[Q2C], Skeetz, and various other people. Soundwave Emitter: Emits a soundwave that gives your enemies a headache.. literally! If you use this pack with the standard quake3.exe, I can't garuntee everything will work properly. See below for commands. so, a bit of a turn to make the angled nature less ott and this was done... the pulse-rifle/grenadelauncherOh dear... what was that all about eh? its also been physically modified to better physically resemble the aliens flamer and the skin has had a complete overhaul, again, using parts from the tf spas12.these physical and graphical changes combine to include the perforated heatshield on the barrel, carry handle/sight(?) IR Goggles: Highlights enemies. To get the most out of Quake, each should be mastered and used depending on the circumstances of combat. its infamous for its C&D order it got from fox, though its still available on moddb.Back then I played the shit out of it as it was the only real alien fps available on pc anywhere at the time. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Uploader osjclatchford. Assembled by modder “bloodshot12” (although its full credits are extensive), it’s a cocktail of mods for Id’s original Quake that aims to retain its aesthetic, but upgrade everything else. Oh, geez, where to start.. oh, yeah, Blaster. Mods Punkbuster Server Administration Quake3world.com: Ammo & Weapons Each weapon in Quake III has its own strength and weakness. Shotgun ——- CO2 Cannon: Shoots a small burst of CO2 that pushe… It’s been many years since Quake 2’s glory days, but even today, the modding community is trying to keep it alive. This is a pack that consists of fixed weapon models (corrected proportions, centered) and hi-def skins to go along with it; both made by PrimeviL and OriOn. More Maps Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius It makes use of materials as well as standard Quake 3 shaders. Filename OSJC_alienquake_fix.1.zip Category Patch. A Skin Mod for Quake. rc_stop_side – stops turning movement of car Uploader osjclatchford. artillery – First press places artillery, second press places destination. Laser Hook: Laser tarzan-style grappling hook. See commands for aliases. 136 ... and it provides support for the Md3 model format. Quake 1.5 mod has some great enhancements, like improved weapon models, kick ability, better ranger model, etc. there is a DarkPlaces bias to this … rc_weapon – switches weapon for the car Simple Configuration Clone Shield: Spawns four models of yourself that follow your movement and frames. Volcano Launcher: Shoots a grenade that explodes into a volcano Browse and play mods created for Quake III Arena at Mod DB. thats another personal bug-bear of mine. Model Quake Weapon Models. Anyone ever think of doing a Quake 3 weapon set for TF2? Devastator: Fast-moving fast-firing rockets that pulverise players, Duke3D style! Concussion Grenades: Makes affected players “drunk-like” Remote Control Car: Spawns a car that you can drive around. Change ). You may have to register before you can post: click the register link above to proceed. Shard Cannon: Shoots out a small random burst of metal shards. Thanks to many people for submitting their ideas. hook stop – retracts hook. Example X:\Program Files\Id Software\Quake … It’s the biggest mod (in terms of megabyte tonnage) in Quake history, weighing in at a staggering 210mb zipped. Fire Hose: Water that puts out fires and pushes players around, Railgun John Diamond, Gustav Taxen, Dave Wallin Developer Tags. Shotgun Thunderbolt: Discharges a single loud clap of lighting after charging. grrr. Chain-Grenade Launcher: Fires rapid fire grenades, Firefly Launcher: Shoots fireflies that stop in a little swarm, and on player sight home him down, Gravity Grenades: Gives near zero-gravity to players within proximity of grenade, Concussion Grenades: Makes affected players “drunk-like”, Infest Grenades: Infects players and slowly kills them, Rotating Laser Grenade: shoots laser from grenade and spins, Area Grenades: Clears a room by shoving players in all directions, Exploding Jack Grenades: Grenade that explodes into exploding jacks, Flash Grenades: Makes affected players’ screens white then fades to normal, Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions. SHOTGUNS. Weapon Mods for Quake is a modification for Quake made by O. Marlowe.While the name implies that the modification alters Weapons, this actually features tweaks to Monsters and Hazards as well.. As O. Marlowe tended to do, all portions of Non-Pixel Explosions has been included in this modification. based on the m1911, its perfect for blasting xenomorph faces at close quarters in cramped tunnels...*, *(dont actually do that in game, you'll probably die quicker than vasquez. Change ), You are commenting using your Google account. So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". 1996; Quake II. Area Grenades: Clears a room by shoving players in all directions Needler: Fires shards that stick into it’s opponent and blow up after a few seconds. Rubber Ball Launcher: Balls that bounce off all walls and don’t stop until they disappear! Fooby the Kamikaze Watermelon: Fires a rocket-propelled watermelon. ——– ( Log Out /  Aside from all the Quake 2 weapons I have added a few other things from Quake 2. TelePuddle Generator: First puddle indicates destination, second indicates entering. Hold left-click for alternate fire.-INSTALLATION. Mods. ——- It only replaces the Shotgun, Super Shotgun, Nailgun, RL, and a few TF weapons. Size 1.57mb (1,649,393 bytes) ... Related Mods. the only real 'tell' being a green and red light on the top to detemine fire-modes (making it even less like a pulserifle. This mod has been set to hidden. Rocket Pods: Rapidly shoots little explosive pods that deal out massive damage when used correctly, AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target, Pac-Man Launcher: Kill your enemies, Pac-Man style, Plasma Rifle: Bring back the old Doom days, Kamikaze Bees: Shoots homing bees that explode near your origin, Fire Hose: Water that puts out fires and pushes players around, Ricochet Railgun: Slugs ricochet three times before resting, Triple Slug Railgun: Fires three slugs in a triangle pattern, Thunderbolt: Discharges a single loud clap of lighting after charging, Lightning Cloud: A cloud that will strike nearby players (goes to sky on fire), Acid Cloud: A cloud that drops acid rain (goes to sky on fire), Volcano Launcher: Shoots a grenade that explodes into a volcano. Grenade Launcher View Model Weapons. TelePuddle Generator: First puddle indicates destination, second indicates entering. Rotating Laser Grenade: shoots laser from grenade and spins ————— In truth, not a bad model, real reminiscent of doom64's shotgun (or is that the other way round?) Added Nov 30th, 2020. This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding. Gauntlet Destroy your enemies morale by humiliation. Skin Mods for Quake Quake. ——- Executable CLIENT files for Weapons of Destruction {WoD} version 8.0 and higher. Shard Cannon: Shoots out a small random burst of metal shards. See commands. Change ), You are commenting using your Facebook account. Category page. Thanks to AAAGGHHH! There are many weapons, features and items that you will need to deal with, but it’s not a problem since everything is kept simple and managable. Quake. ——– We used FindSounds and a few other resources, so they get the copyrights there. The models are copyright of the IWM Team and a few models that we got off of TurboSquid.com. Devastator model and sounds is copyrighted to Perkr (and 3dRealms). Rocket pod model and sprites copyrighted to Singe. Donkey Kong Hammer model and skin is copyright to Skeetz. Archiving the history of the video game Quake 2 — created by id Software, modded by the Quake 2 community. For downloads (they actually still work!) I have also added other things like the Frikbot, and a function that uses the players velocity to calculate where to launch a monsters projectile. Dwere's weapon pack v1.2 Fixes: - Restored the startup demo sequence. Donkey Kong Hammer: After picked up, your old weapon is saved and you are using a hammer similar to the one from Donkey Kong to smash your enemies. … Jump Boots: When picked up, jumping height is increased and falling damage is lowered. Ricochet Railgun: Slugs ricochet three times before resting Firefly Launcher: Shoots fireflies that stop in a little swarm, and on player sight home him down. Saw-Toothed Hammer: A very big hammer that is used to smash players alive. Three shells are shot from an artillery cannon. Filename OSJC_alienquake_fix.3.zip Category Patch. Screwdriver Launcher: Launches screwdrivers. Magic Carpet: Touch it, and go for a fly! rc_left – turns remote control car to the left iwmhelp – Opens the help menu. Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. Location Games: Quake: Mods: Alien Quake: Files. Screwdriver Launcher: Launches screwdrivers. The weapon have new model, new animations, damage types modified, different muzzleflash effects, new sounds. This SWEP pack includes all Quake II weapons, entities and more. The sound was composed by Paril, but the generality of the sound is copyright to Nintendo. TIP: You can also mix any grenade with the grenade launcher aswell. yeah its still a bit of mess but such an improvement in my opinion...again, as with the shotty, a bit of a turn to make the angled nature less ott and this too was done...to represent the different firing modes on the skin, instead of adding un-needed stuff to the top, instead the part that would be the ammo counter on the side of the pulse rifle is unlit when in rifle-mode and lit up when in grenade mode. If we forgot you, please email one of us (see Contact) and we’ll add you to the list for next version ASAP. Have fun drilling holes in players! Either way, we’ll both get the message. Added Nov 30th, 2020. Ricochet Machinegun: Bullets ricochet 3 times off objects Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions Rizz L5: Dapper Member. A raytraced Quake 2 might be a fun retro showcase of shiny new hardware, but Quake 1.5 is what you really want to be playing right now. Flash Grenades: Makes affected players’ screens white then fades to normal Assembled by modder “bloodshot12” (although its full credits are extensive), it’s a cocktail of mods for Id’s original Quake that aims to retain its aesthetic, but upgrade everything else. Location Files. rc_stop_forward – makes remote control car stop moving forward/backwards If you use teamspeak, you can join in at “skies.servequake.com”, SkiesOfBordom’s teamspeak server. Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. Features new model, new animations, damage types modified, different muzzleflash effects, and new sounds. Each of these are executed when you start IWM. And 5 armor ( both max 200 ) every 1 second for 30 seconds in Quake III has its strength! 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