Cast Lightning Bolt once a day as a 10th level wizard, Dropped by Lizardfolk King Vesket Lizardfolk Village, Dropped by Thickskin Tribe Queen Reisha Baneful Bog, Deals additional 1d12 damage against aberrations, constructs, humanoids, outsiders, and undead. This ring allows its wearer to use the inquisitor's judgement ability 3 more times per day, Given by Nortellara if Jaethal doesn't kill her. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. I know of mods that add 100's of items to the game, and some add to leveled list, but is there a mod that adds uniquely named weapons… Instead of becoming fatigued after raging, the wearer takes 1 damage per 2 rounds spent raging, This belt grants its wearer a +8 enhancement bonus to Dexterity and Constitution. Hi! +4 caster level to fire spells (burning arc, burning hands, controlled fireball, fire snake, fireball, fire storm, flame strike, hellfire ray, scorching ray). 1 Acquisition 2 Smithing 3 Trivia 4 Appearances Bloodthorn can be found on an altar on the balcony of Hag's End. Chance to cast Finger of Death (DC 21) on crit, Merchant in Brineheart if you side with Darven. Any creature attacking the wearer has to make a DC 23 Will saving throw or become dazed for 1 round, Pass the trials in The Secrets of Suramgamin quest, This circlet grants its wearer a +4 enhancement bonus to Wisdom. Using battleaxe animation and perks. Grants shambling mound's ability to grab foes, Deals electricity damage instead of slashing damage. Unique weapons are a major part of the game, as with the overhaul of the crafting system the ability to upgrade generic pieces of equipment was removed. The new designs for the weapons are based on established lore for either the weapon itself or the character wielding it, my own ideas have been mixed in too. Wearer gets +1 bonus to all attack rolls with bombs. When the weaer uses the Deadly Aim feat, it provides an additional +2 bonus to attack rolls, This mask grants its wearer a +3 bonus on any checks made to overcome spell resistance, and a +3 bonus on caster level checks to dispel magic, Chest in the cave in Sorrowflow during final chapter. This ring doubles the threat range of the wearer's kinetic blasts. Enhancement bonus, Bag in Wererat Lair. HDT Equipment for SSE (or similar), anyone? Mastercraft Item, This ring grants its wearer a +5 deflection bonus to AC, a continuous effect of freedom of movement, and immunity to emotion effects, fear and confusion. I just started a new playthrough, and I would like to stay away from smithing and enchanting, so I'm looking for a mod that will help me do that. HDT SMP is a bit silly to get your hands on, so it's only really clothing physics right now. If … At level 16, the duration increases to 10 rounds. PC SSE - Discussion. Their melee attacks deal 2d6 sneak attack damage. Each of them comes with their own unique enchantment and effects and feature insanely detailed and sharp textures. It’s an increasingly massive mod that adds over 250 weapons and 21 archetypes to the game that you can buy, loot or craft yourself. At level 20 the wearer becomes immune to fatigue and exhaustion. Unless specified otherwise, all weapons have the same statistics as the base weapon in their category. Tags … Can be used by druids, Positive and negative energy resistance 10; cast Daze once a day as a 1st level wizard, +4 morale bonus on saves against fear effects, Key-locked chest on ramparts of Dwarven Ruins/Trobold, +4 enhancement bonus to Constitution; cast Aspect of the Wolf once a day as a 10th level druid, Cast Fireball once a day as a 5th level wizard and Fire resistance 10, Protection from critical hits and sneak attacks. Composite energy blasts instead deal an additional 2d6/2d6+1, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +1d6, This helmet grants its wearer a +5 competence bonus on Perception checks. Failing this check kills the wearer immediately and summons a hostile Thanadaemon. The talent is always empowered, as though using the Empower Spell feat. Semi-random artisan reward, Mim Wobblegander - Silverstep, This amulet grants its wearer a +6 enhancement bonus to Constitution and the ability to cast Cure Critical Wounds twice a day as a 5th level cleric, When the wearer of this locket casts Magic Missile or Force Magic Missile, it becomes Quickened and Empowered, All the wearer's epslls from Enchantment and Illusion schools have their DCs increased by 2, but the wearer takes a -2 penalty to Strength. A conversion of InsanitySorrow's mod Unique Uniques updated for Skyrim Special Edition. +2d8 fire damage; holds three small fire elementals that can be summoned once per day. This diadem increases the damage dealt by the wearer's simple energy blasts by 3d6 and simple physical blasts by 3d6+3. Created by Kthonia . Cast Mass Heal once a day as a 17th level cleric, Cast Divine Power once a day as a 7th level cleric, Box next to sarcophagus, Lake Silverstep Village cave, +4, Shock, Thundering, Wrath of the Bear God, Natural attacks have +1d6 sonic/+1d6 electricity dmg (1d10 for bears), Chest in Ancient Cemetery on the way to Vordakai's Tomb, Cures you for 1d4 HP each time you successfully hit a living creature, Chest in Vordakai's Tomb level 1, side room in soul eater area, Cast Death Ward at will as a 7th level cleric, Given to Jaethal in the House at the Edge of Time if you, Deals negative energy damage instead of piercing, +3 insight bonus to AC against fey's attacks, Body in Flintrock Grassland during the final chapter, Chance to cast Crushing Despair (DC 21) on hit. Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings . You can now use this mod alongside mods that also modify the unique weapons. Or if you want to combine our mod with Insanity's, then Model Manager also does that with ease. © Valve Corporation. This weapon may not be disenchanted, but … Those spells are Maximized and Empowered, and ignore spell resistance and magic immunity of the target. If the wearer has the bardic performance ability, it allows them to use it for 2 additional rounds per day, This hat grants its wearer the ability to cast Cone of Cold once a day as a 11th level wizard. Flaming arrows deal an additional 1d6 fire damage, The owner of this quiver can use it to shoot 20 shock speed arrows or bolts per day. The owner of this quiver can use it to shoot 20 sonic speed arrows or bolts per day. +2 circumstance bonus to Strength +2 circumstance bonus to Dexterity +2 circumstance bonus to Constitution +2 circumstance bonus to Intelligence +2 circumstance bonus to Wisdom +2 circumstance bonus to Charisma +1 circumstance bonus to all saving +1 circumstance bonus to weapon damage rolls +2 circumstance bonus to all skill checks +5 circumstance bonus to movement speed +1 circumstance bonus to AC +1 circumstance bonus to DCs of all spells and usable abilities, This ring grants the monsters summoned by its wearer a +2 enhancement bonus to their weapons, Barrel in Brineheart if you side with Darven. This cloak inflicts a -4 penalty to the wearer's Constitution score. #4. when the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls, This helmet grants its wearer a +6 enhancement bonus to Wisdom and immunity to stun and daze. Given by Captain Martyn if you give him the grimoire, or dropped by him, Pitax Tavern, port, Grants acid resistance 20 and the ability to cast Spit Venom once a day as a 7th level wizard, Grants continuous Freedom of Movement, and immunity to fear and death effects, Each time an enemy lands a hit on the wielder of this +5 rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle, Chest in Pitax Palace during the final chapter, Cast Cure Moderate Wounds once a day as a 5th level cleric. Composite energy blasts instead deal an additional 6d6/6d6+6, This helmet grants its wearer immunity to fear and DR 1/magic, This helmet grants its wearer a +2 insight bonus on will saves. Summon 1d4+1 smilodons once a day for 15 rounds, Chance to cast Hideous Laughter on target on hit, +3 dodge bonus to AC and immunity to nauseated, Stick pile in bandit camp in bottom right corner of Bridge over the Gudrin River, Corpse in top left corner of Candlemere Tower, +5 bonus to Stealth checks and increases sneak attack damage with any weapon by 1d6, Reach +5ft +5 luck bonus to Stealth checks; cast Displacement once a day as a 5th level wizard, Semi-random artisan reward, Nazrielle - Kamelands, +2 bonus to death effects' DCs and saving throws against them, +1d6 positive energy damage, Given by Enneo if you side with him against Jaethal, Chest behind shambling mound, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Cast Bestow Curse (curse of weakness) once a day as a 7th level wizard, Semi-random artisan reward, Varrask - Kamelands, +2, Flaming, Destructive, Agile, Anarchic, Chest behind Vordakai, Vordakai's Tomb level 2, Gain stacking +2 bonus to all subsequent damage rolls against enemy on hit, Chest in the Magical Prison, Lonely Barrow, Reward for dealing with the Stag Lord in less than 30 days, Chest in Vordakai's Tomb level 2, golem room, northmost room, Corpse in owlbear area, Swamp Witch's Hut, top right corner, +9 damage on a successful crit; cast Flare twice a day as a 1st level wizard, Semi-random artisan reward, Dragn - South Narlmarches, On the ground in Ancient Cemetery on the way to Vordakai's Tomb, Semi-random artisan reward, Varrask - Kamelands Mastercraft Item, Fail to dispel the Cloak of Sold Souls twice, On the ground in House at the Edge of Time, third key room, Chest behind hidden wall in first floor of Vordakai's Tomb level 1, westmost room, Hidden chest in Everblooming Flower room, Womb of Lamashtu, Cast Waves of Fatigue once a day as a 11th level wizard, Chest in Womb of Lamashtu, top left corner, Cast Righteous Might once a day as a 9th level cleric, Sold by goblin merchant when leaving Lostlarn Keep. Unlike most other items which are randomly generated, these unique items will only drop from defeating specific enemies or completing quests as listed below. Today when we talk about ancient weapons we immediately think swords, spears, bows and axes. This +2 quarterstaff grants the wielder a +4 profane bonus to Intelligence. For other uses, see Weapons. This belt makes 1st and 2nd level spells cast by the wearer Empowered and Extended, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17 Hidden chest in Pitax Palace, This belt grants its wearer the ability to cast Stoneskin once a day as a 7th level wizard, This belt allows an alchemist to use 4 additional bombs a day, This belt grants its wearer a +2 enhancement bonus to Constitution. It appears where you designate and acts according to its initiative check results. Hello, I'm looking for a mod similar to HDT Equipment (, hit me up for a friend invite i have what you might want that will never be around anymore in the near future. Weapons have 5 identifying statistics: Damage, Reach, Speed, Stagger, and Weight. Horksbane is especially effective against horkers, dealing an extra 20 points of damage to them. 5 Fishing rods. One appears in throne room chest at some point, This ring grants its wearer and the monsters summoned by them cold resistance 30 and vulnerability to fire, This ring grants its wearer a +4 enhancement bonus to Strength and the ability to cast Bull's Strength 3 times a day as a 3rd level wizard, This ring grants its wearer a continuous Blur spell effect, This ring grants its wearer a +4 deflection bonus to AC and a continuous freedom of movement effect. The following is a list of weapons in The Elder Scrolls V: Dawnguard. Morrowloot places powerful weapons and armor, both unique and not, in static positions in the world. This helmet gives its wearer DR 5/bludgeoning and a +6 enhancement bonus to Wisdom and Charisma. Wearer's bombs deal additional dice of damage as if they were an alchemist 2 levels higher; the owner's save DCs are increased by 1. Now each weapon has its own upgrades and frequently with many unique options. Shock arrows deal an additional 1d6 electricity damage, The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. Cast Finger of Death on you upon unequp. Additionally, the user of this symbol may cast Create Undead once a day for 13 rounds, Varnhold Graveyard during the final chapter. Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. Cold resistance 10; cast beast shape I (wolf) spell once per day. Wearing it increases the party carrying capacity by 200 and contains all masterwork tools possible, providing the wearer with a +2 competence bonus on all skill checks, Corpse in the Crag Linnorm cave, Bridge over the Gudrin River, This helmet grants its wearer DR 10/cold iron and good, This helmet grants its wearer fire resistance 15 and a +6 enhancement bonus to Intelligence, This helmet grants its wearer a +2 insight bonus to AC, A creature that attacks the wearer of this helmet with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 electricity damage, Semi-random artisan reward, Nazrielle - Kamelands, This helmet focuses the wearer's attention on the weak points of enemies, giving +1 insight bonus to attack rolls against flat footed and flanked targets, This circlet grants its wearer a +2 luck bonus on all saving throws, This helmet grants its wearer a +4 enhancement bonus to Dexterity, a +3 natural armor enhancement bonus to AC and a +4 bonus to saving throws against death effects, Stolen from Goblin King by Nok-Nok, Goblin Fort, This crown grants its wearer the ability to summon 2 elven warrior spirits for 10 minutes twice per day, The First Crown quest, Castle of Knives, decide to keep it. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +2, Hidden chest in top right of poison area, Swamp Witch's Hut, These gloves grant their wearer a +5 competence bonus to Knowledge (Arcane) checks and a +5 bonus to Concentration checks, These gloves grant their wearer a +2 bonus on attack and damage rolls made with claws, These gloves grant their wearer a +10 competence bonus on all Knowledge (Arcana) and Knowledge (World) checks as well as +4 bonus to caster level checks on dispel magic attempts, Wall niche in Pitax Palace, Golden Golem puzzle room, These gloves grant their wearer a +1 bonus to CMD against disarm attempts. Horksbane is a unique steel mace found in The Elder Scrolls V: Dragonborn. It imposes a -2 enhancement penalty to Wisdom, -4 competence penalty to Perception checks, -2 resistance penalty to Will saving throws and a -10 all saving throws against traps. The designs of the weapons are magnificent and beautiful, with steel, silver, and even glass variations having been included in the arsenal this mod adds to the game. Only characters with a good alignment can wear Maya's Charm. Chance to stun the opponent on a successful hit and grants the wielder the ability to cast Sirocco once a day as a 13th level wizard, Deals additional 2d6 fire damage on unsuccessful hit. Mod name Notes; NOIR Custom Patches: OMEGA Updated: Required by the included Unique Uniques patches: Unique Uniques - Plugin Replacer (WACCF Compatibility and ESL) Unique … When used, if the target dies within three seconds, it fills a soul gem. ), Hidden trapped chest in barbarian camp, City of Hollow Eyes, Enhancement bonus +5 during bardic performances, and it grants its wielder a +2 dodge bonus to AC, Cast Searing Light as a 10th level cleric at will, +2 inherent bonus to AC, all saving throws, attack rolls and skill checks, Semi-random artisan reward, Nazrielle - Kamelands Mastercraft Item, Hidden stash in Western corner of City of Hollow Eyes, Cast Transformation once a day as a 11th level wizard, +4 bonus on saving throws against mind-affecting effects, Chest in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Body southeast corner of Flintrock Grassland, Marks the target for an execution on hit. Spoiler jbanthony wrote: Excited for this! On hit with shield, target bleeds for 1d6 damage per turn (stacks). Don't think it's been made for SSE yet. Page 1 of 2 - Unique Weapons Redone Redone - posted in File topics: Unique Weapons Redone Redone A port of Unique Weapons Redone with Unique Uniques and Requiem support! Only a creature of Evil alignment can use this staff. Unique items are marked with an asterisk * and we've briefly explained how to get them in that section's notes. Close • Posted by 34 minutes ago. Does anyone know of a mod that really does this? Español - Latinoamérica (Spanish - Latin America), https://www.nexusmods.com/skyrim/mods/57408. 1,656. Original upload 03 February 2018 5:06PM. Only lawful characters can equip this belt, This belt grants its wearer a +4 enhancement bonus to Dexterity and Charisma, and the ability to cast Lightning Bolt twice a day as a 7th level wizard, This sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing, This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws, +4 resistance bonus to Reflex saving throws. Please try again later. When this ring's wearer attacks with bombs, they deal an additional 1d6 damage, This ring grants its wearer a +2 luck bonus to Constitution, and the ability to cast Enlarge Person twice a day as a 1st level wizard, This ring grants its wearer a +2 bonus to attack rolls with melee weapons and a +1 bonus to dodge AC, This ring grants its wearer a +8 enhancement bonus to Dexterity and the ability to cast Cleanse 3 times a day as a 9rd level cleric, If the wearer of this ring has the ability to channel energy, it allows them to do it 2 additional times per day, Box in Goblin Fort , Middle right. Mastercraft Item. Composite energy blasts instead deal an additional 6d6/6d6+6. Deals 2 damage to a random ability score on hit. This feature is not available right now. +3 sacred bonus to Initiative; Cast good hope spell three times per day. Sonic arrows deal an additional 1d3 sonic damage. Target has to succeed on a DC 17 Fortitude saving throw or suffer 1d4 Dexterity damage (on hit). Cast Dimension Door once a day as a 8th level wizard, Bush in the thunder area, portal between Rotten Cave/ Crooked Teeth, Deals bludgeoning, slashing and piercing damage, Appears in throne room chest at some point (Scouting Pitax project? SSE Mod that will make unique weapons more powerful. It can't be equipped by good characters, Hidden clothes pile in your capital after you upgrade to city, house next to Nok-Nok, This belt grants a +4 enhancement bonus to Wisdom and Constitution, and the ability to cast Mass Bear's Endurance once a day as a 3rd level wizard, This belt grants a +6 enhancement bonus to Strength, a +5 competence bonus to Persuasion checks used to intimidate, a -3 penalty to Persuasion checks used for diplomacy. , cast Summon Nature 's Ally II once a day for 13 rounds, made from 10... This diadem increases the wearer has reached the 20th level, it becomes ensnared by the wearer reached... 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Storyteller Relic this helm increases the wearer can peer into it to shoot 20 Speed. Level check spells DCs mods that also modify the unique Uniques version at least - Form... Attacks ; every melee attack Deals +4 dmg to it check kills the wearer 's AC +2. '' to shops bow and a chitin greatsword called Venomspite 's only really clothing physics now. Think it 's been made for SSE ( or similar ), Bag in Flintrock during..., so that it points directly to the wear, and ignore spell and.