I didn't realize I needed to remove the two "Decal" shader flags for the ropes mesh blocks. Huge thank you to KaneWright for quickly pointing this out to me, letting me avoid a nervous breakdown screaming fit. -Fixed a critical unknown error in the four pullchain meshes that caused complete game freezing when getting close to them. Minor UV fixes to remove texture skewing above the entrance on Markarth Silverfish Inn (mrksilverfishinnpart01.nif). Now they have nice custom textures. Thanks to dukefx for the great mod. -New stone texture for all bridge meshes using better uvmapping. Intelligence has increased. Polycount isn't optimized but modern PCs make this a non-issue. Replaced the Loading Screen version of the Metal Cage (loadscreenmetalcage.nif) with my new SMIM'd 3D chains version. For those of us with top of the line hardware, and seemingly everyone else, I'm trying to form an explicit list of the best mods for realistic graphics. -Fixed missing alpha properties on three Nordic Catacomb small series meshes that I accidentally deleted. Hehe. They were not rendering and blocking player movement because I totally forget to make sure the new collision blocks were targeting the proper blocks in the meshes. The common Dwemer items used a Small version of the vanilla texture (DweMetalSheet01.dds), making them look totally blurry and terrible. Fixed SMIM's Block ordering issue for Farmhouse Lumbermill that caused the forest version to display wrong textures. SMIM'd the Chests (chest01.nif, chestopen01.nif, & upperchest01.nif) used in numerous places. Thank to raiserfx for spotting this. A massive project to greatly improve the appearance of countless static 3D models in Skyrim. Updated bread01b.nif to use new Skyrim version 1.9 fixed collision mesh. How noticeable is the difference? No more totally blurry, misaligned textures! Archived . Which one do you prefer, and why? Jul 3, 2018 - Our very own Brumbek has released a new version of … Fixed improper smoothing on the endtable01.nif mesh. Bethesdas default had fake drawers, which looked very silly. Thank you for letting me use and modify your great textures! User Info: RazielParadox. Added Ultra-Sized Textures install option for those who want huge 4k textures I've made for a few objects. Jump to content. UV fixes for vanilla blanket errors also included. Spoiler Millsc13 wrote: is this mod even still necessary sodaRAIN10 wrote: YES, if you want your game to look better. I'm so OCD, oh yeah! Thanks tehxen! Thanks to everyone for using SMIM. The rest of the shorter hanging ropes will be done later. Thanks to Langley for letting me incorporate part of her texture into my new one. Most not noted. Thanks to raiserfx for his great base texture I used. Now uses SMIM lantern for lantern install option. Minor improvements to UV mapping for Furniture Round Table (commontableround01.nif). Changed many of the folders to allow more customization. Good to learn more about Skyrim's quirks. Thanks to everyone for using SMIM. Hearthfires not required. I love his mod but it has technical problems solely due to game engine issues. Diese Mod ist bereits jetzt überaus umfangreich und verändert fast alle 3D-Modelle im Spiel. Based on HighRes DLC texture. Thank you!Thanks to Thallassa for providing a link to a community Code for the Skyrim Special Edition Creation Kit Beta.Lastly (but firstly), thanks to Bethesda for creating awesome games with irksome flaws that we modders obsess over. Textures and meshes are two different things. In dieser Kategorie findet ihr alle Mods, die die Grafik von Skyrim verbessern. Updated adventure load screen art that used a quill (loadscreenadventure01.nif). März 2016, im Forum: [Skyrim] Modveröffentlichungen. Description: Skyrim is the greatest open-world RPG ever created and includes fantastic 3D character and creature models. Thanks to Gizmo for letting me edit his wood texture from Re-Defined Dungeons. Also for the signage, I noticed signsfletcher.nif had a misaligned texture which cut off part of the fake ring, although I replaced this anyway. They use a custom SMIM texture that fairly closely matches vanilla. Updated DLC02 Dragonborn adventure02 load screen art that used a lantern (loadscreenadventure02.nif). For example, a 4K sword texture doesn't matter very much, I'm seeing it at arm's length at best and that's too much detail for what I can see. -Thanks to the new NifSkope version developed by Jon, I realized all my shack roof mesh collision was about 1 unit below the visible roof mesh. Static Mesh Improvement Mod Textures and meshes are two different things. Added 8 Farmhouse buildings (farmhouse01 and walkways to farmhouse 04 and walkways) with UV fixes. Without this tool, I would have no way of editing Skyrim collision. The new meshes are highly detailed with over 5,000 polygons. No translation is needed since it simply changes a texture set rather than an object. Now 4 years, 9 months later, SMIM 2.00 reaches down from the heavens and bestows even greater gloriously detailed 3D meshes! SkyUI. Hey all I’m modding away at Skyrim vr using MO2 but I can’t seem to get static mesh to work through the mod manager? -Improved the Sarcophagus Ruins meshes (ruinssarcophagus series, plus both lid meshes, plus two rubble versions) used in over 700 places. Thanks to BrabbelKP for pointing this issue out. WICO Skyrim does not have the best looking character faces. 22. I've fixed it by copying over most of the collision Blocks from the vanilla chest01.nif. I ran several mountains through MeshSmooth modifiers to greatly reduce the harsh edges and create more realistic rock formations. Changed the default Furniture texture to a new very high quality texture that matches vanilla very closely. All better now. You can create any compatibility patches or add-ons that you want using SMIM stuff. Fixed minor nVidia DDS export error for Table_Leg_Bark.dds texture to remove empty alpha channel. (Eh eh eh.) Minor UV fixes for Nordic Catacomb (norcathallbg) series on the rock parts. They use custom high resolution textures now instead of awkwardly using the wall sconce textures. Now both use my awesome SMIM versions. They are part of the Misc 3D Rings install option. Plus this fixes the perfectly cut bread to make it realistic. SMIM'd the Nordic Catacomb small series (norcathallsm) that used low polygon skeletal remains. Download. Made Tankards and 3D Skeletal Remains optional installs in case people don't want them. Only Lanterns and Whiterun Tables and Hawk covered so far. This includes three load screen arts (sinister, skeleton, magic shops). Added SMIM_Fixes.esp to fix 5 farmhouse interiors that had flickering issues due to Bethesda's mistakes. Now the installer script makes sure Special Edition versions install the new "21 Dwemer Animated Lifts SE" folder. GameRelatedSig 1 year ago #2. SMIM'd the Dawnguard Soulcairn bone piles (sc_bonepile01.nif to sc_bonepile06.nif). Fixed UV wraparound error on main pot. Now the installer script makes sure Special Edition versions install the new "21 Dwemer Animated Lifts SE" folder. Vertex color fixes on handle. I thought it would do this automatically...the unfortunate trials of working with a mostly undocumented file format. Polycount isn't optimized but modern PCs make this a non-issue. Not perfect yet. Orcs deserve better. See Credits page for full list of credits. Upgrade your account to unlock all media … Barrels will be rounder. A new "29 Raven Rock 3D Ropes" folder has been added, and the installer has been updated to have a new "Ropes 3D - Raven Rock Docks" option. See Credits page for full list of credits. A comparison between Vanilla Skyrim, and Brumbek's Static Mesh Improvement Mod. Updated my edited Skeleton normal map to remove specular lighting seams on the forehead. Fixed various random UV and vertex color errors the interior farmhouse meshes had. Fixed UV stretching errors, mesh edge turning issues, and vertex welding issues around the Markarth General Goods sign frame (mrksigngeneralgoods01.nif). All mods that edit or add new skeleton NPC meshes should be updated using my fixed skull. This removes the fancy 3D chains, chiefly to avoid performance slowdowns when using both ENB and ELFX on some systems. to be more detailed and use custom high-quality textures. (PC, Xbox One, PS4) Immersive Citizens – AI Overhaul (PC, Xbox One, PS4) Immersive Movement (PC, … Topic Archived; More topics from this board... What would be the ultimate opop vanilla Assassin build? They use custom SMIM textures based on vanilla textures. Added new dresser01.dds and dresser01_n.dds textures modified from Skyrim HD to use with my new furniture. Added all 30 of the farmhouse interior basement meshes with UV fixes to eliminate the blurry wood beams, plus vertex color fixes and other random fixes. And because the mod does not affect weapons textures, this means the mod is compatible with almost any other weapon re-texture mod. May make no difference in-game but fixed anyway. Fixed extremely terrible UV skewing on underside of the broken table in the "ruinsfurniturerubble03.nif" mesh. wtw531 4 years ago #1. I accidentally removed the door part of the mesh. Fixed UV stretching and texture misalignment on Whiterun Temple of Kynareth exterior on the stone base. Rounded the wood, added better UV mapping, and improved vertex colors. Since I provide such excellent service, I have fixed all these vanilla issues. Fixed bottom stump texture for furniture to not be super-bright since I forget to add black alpha channel to normal map. SMIM'd Whiterun Dragonsreach door (wrcastledoor01.nif), used 6 places. Thank you for letting me use and modify your great textures! I improved the mesh and made a new texture. Pair this with a good texture overhaul mod to complete the visual experience. SMIM'd armscrap.nif, although I used the default texture so it doesn't look as good as it could. Yellow is more realistic. -SMIM'd the Smelter finally. Sorry everyone! It was too blocky by default with wacky UV mapping. Improved all 44 shop signs meshes to use real 3D metal rings instead of ugly 2D rings. This man has captured my little OCD heart with his … Fixed one beam that was too short on the Lumbermill "lumbermill01.nif" building (vanilla error). Dense or light install options added. Added 19 fixed farmhouse meshes. The handle rings are smooth, the metalwork isn't ugly 2D but entirely 3D modeled. -Applied ChunkMerge Fix to dwepot01.nif to fix an esoteric collision error that didn't cause problems but perhaps was like the butterfly who flaps its wings and then the world died screaming. Added a Lite install option to quickly install SMIM without the most performance impacting features (3D chains & ropes). Download Static Mesh Improvement Mod - SMIM. Copyright © 2021 Robin Scott. SMIM'd the 2D chains in Whiterun Dragonsreach (whiterundragontrap01.nif). Today is a grand day! Added an optional Dawnguard Soulcairn bone pile option with more 3D bones to improve realism. -Thanks to the new NifSkope version developed by Jon, I realized all my shack roof mesh collision was about 1 unit below the visible roof mesh. I fixed some ugly wood parts. Much obliged!Thanks to modder raiserfx for letting me use his high quality cave lamp, chests, and metal textures and more as a base for mine.Thanks to modder Ancient76 for letting me use his higher-resolution textures from Skyrim Realistic Overhaul.Thanks to modder Langley for letting me use part of his Texture Shop textures.Thanks to modder pfaffendrill for letting me modify his texture from his great Jewels of the Nord mod.Thanks to modder tehx3n for letting me use his High Res Hawk Texture Replacement mod for my Hawk.Thanks to modder Gizmo for letting me edit his wood texture from Re-Defined Dungeons.Thanks to modder DoubleBrewski for letting me edit and include his Animated Dwemer Lifts mod.Thanks to modder xrayy for letting me modify his texture from his Better Ropes mod.Thanks to modder Corepc for reducing my textures, which saved me some time.Thanks to Mayang for the great free texture resources which I modified to use with several objects, such as both new barrels. The two Nordic Lever Switches (norlever01.nif and norlever02.nif) had minor UV errors. The old Skyrim HD styles are now install options. This is a non-static mesh fix but I've included it anyway. -Fixed norcathallsm1way01.nif mesh that got corrupted for no apparent reason causing a CTD upon loading a cell using that mesh. Fixed broken installation script since I forgot the new .esp file. A massive project to greatly improve the appearance of countless static 3D models in Skyrim. SMIM'd more upperclass furniture used in about 400 places (upperbench01.nif, upperbench02.nif, upperbench03.nif, upperchair01.nif, uppernightstand01.nif, uppertablebench01.nif, uppertablebench02.nif). This only affects shot-down hawks. This option makes the ropes 3D, but it also changes all the ugly mines scaffolding meshes (used in over 5200 places!) A … Skyrim's Static Mesh Improvement Mod has been ported to Skyrim Special Edition, offering gamers some huge graphical enhancements when compared to an unmodded version of the game. The default mesh was ok but the texture was terrible. SMIM'd the Farmhouse Woven Fence set used in over 800 places. It is time to party like it's...SMIM 1.99!! Fixed wrong textures on uppercupboard01.nif. Trending chevron_right. Textures and meshes are two different things. Collision hasn't been updated since the developers intend the roofs to be impassable regardless of appearance. It is time to party like it's...SMIM 1.99!! New marble slate texture added, 2048x2048, now used on all Nord Ruin furniture items except for the throne. Without their years of effort no-one would be able to edit .nif files! However it also contains many ugly 3D models. Now featuring real table planks instead of a sheet. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Results (26 votes) SMIM (static mesh improvement mod) 76.92% (20 votes) 20. This takes a long time, 14 more buildings to go. Much obliged!Thanks to modder raiserfx for letting me use his high quality cave lamp, chests, and metal textures and more as a base for mine.Thanks to modder Ancient76 for letting me use his higher-resolution textures from Skyrim Realistic Overhaul.Thanks to modder Langley for letting me use part of his Texture Shop textures.Thanks to modder pfaffendrill for letting me modify his texture from his great Jewels of the Nord mod.Thanks to modder tehx3n for letting me use his High Res Hawk Texture Replacement mod for my Hawk.Thanks to modder Gizmo for letting me edit his wood texture from Re-Defined Dungeons.Thanks to modder DoubleBrewski for letting me edit and include his Animated Dwemer Lifts mod.Thanks to modder xrayy for letting me modify his texture from his Better Ropes mod.Thanks to modder Corepc for reducing my textures, which saved me some time.Thanks to Mayang for the great free texture resources which I modified to use with several objects, such as both new barrels. The default mesh was decent except for the errors. No promises on more updates though... -Created another Dungeons 3D Ropes install to also add Glorious Scaffolding. Runde Holzblöcke und Gegenstände sind auch wirklich rund, Ketten von Toren sehen nun auch wirklich dreidimensional aus und vieles mehr. Thanks Arthmoor for spotting this. Plus my version is just much more detailed all around. Vertex color fix for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif). Smoothed all 14 'blackreachcrystal' rock meshes. <3 Thanks. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. -SMIM'd the Dragonborn DLC docks and fences meshes at Raven Rock (about 60 placements) to use my 3D ropes. -Woohoo! Vertex color fix for M03 rock (blackreachcrystalm03.nif, rockl03.nif, and rockl03wet.nif). Now they use a nice smoothed bowl with custom textures. Ropes will be round instead of flat, etc. Static Mesh Improvement Mod - Missing textures? This mod aims to fix that. Added a seamless tiling version of the vanilla wrslate02.dds and wrslate02_n.dds texture, since it inexplicably had seams, as seen on meshes like the Whiterun Market Well. All rights reserved. Fixed ugly seams and UV stretching on all human skeleton skulls. -SMIM'd the Imperial Brazier mesh (impbrazier01.nif) used in 250+ places. Removed block "RuinsFurnitureRubble15:0" that should be part of "RuinsFurnitureRubble15:5" in "ruinsfurniturerubble15.nif" mesh. I believe the Reorder Blocks Spell in NifSkope may have broken some hidden variable or something. UV fixes: streched textures for Blackreach rock (blackreachcrystalm02.nif). The meshes install with a new Chest option. Several more upper class meshes to SMIM. Thank you!Thanks to zilav for making NifScan, an awesome utility that creates a report of various Skyrim .nif format errors in mesh files. Updated my improved Nordic boss chest (ruins_largechest.nif) to make it play nice with Skyrim's texture replacer system to fix High Hrothgar chest appearance. -SMIM'd the Solitude Gate doors (sgatedoor.nif and slgdoor01.nif) to change the flat surface to 3D using a custom higher resolution texture. Reminder: you don't need this .esp if you use the USKP, but it won't hurt anything to load it with the USKP, too. Added a Pullchain smaller 3D rings install option, requested by wiz0floyd. Now featuring real 3D branches instead of the ugly flat 2D texture. The Riverwood Blacksmith Forge wood beam UVs fixed to not be blurry, plus I altered the wood to circular beams instead of very ugly rectangles. I began SMIM in January, 2012. Mesh fix for side panel on cupboard01.nif and uppercupboard01.nif. One vertex was light gray and should have been dark gray. Added several new options customizable with the new install script. USKP fixes for boy included. Also fixed incorrectly turned edges for the utensils. März 2016. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Made the .txt readme way more awesome with cool 3D headings, yes, even .txt files are better in SMIM! Been meaning to improve this for a while. It’s a fact that Bethesda still struggles to make a decent looking NPC. Only took 6 months to finally get the motivation to finish it. I took the liberty of adding some metal bits and dragon carvings as well. Want to join the discussion? -Included the Prisoner carriages. Wutobliteration 6 years ago #1. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Improved UV mapping and vertex placement on farmint2hearth02.nif fireplace area (vanilla errors). Also updated both this mesh and animobjectbread.nif to improve UV mapping and add mesh detail. Some assets in this file belong to other authors. Improved the Dawnguard Soulcairn bone piles textures, both the piles version and the landscape version to remove ugly seams and improve the normal maps to remove pixellation. No in-game consequences, but I've fixed all of it. Utensils are still low polygon, but they are so small it isn't a huge deal. Further improvements to all carriages. The vanilla model was so ugly. You can upload SMIM to another site if you want. This fixes the glowing ENB issue plus this extra fancy lighting didn't make much sense for a lowly tomato; it's barely a fruit. VR Mode UI and Interaction Updates Physics Simulation in VR Image-Based (FFT) Convolution for Bloom Spline IK Solver Improvements to PoseDriver Mesh paint refactor HTML5 WebAssembly support Runtime permissions on Android Asset Management Framework (Experimental) Asset Audit Window String Table support ‘Look At’ Node Improvements Updated upperendtable02.nif to include lower wood beams I accidentally left out. You don’t really need to know the difference, but just understand that you’ll want this mod … So after a short nervous breakdown screaming fit, I've finally ACTUALLY fixed the issue. -The genius ousnius checked all my meshes for missing Has_Tangents Vector_Flags since this now causes serious rendering issues in the Special Edition (and was a visual issue in the original game). Thanks to NifUtilsSuite by skyfox et al. Fixed vanilla error where wall pieces at the very top of three Inn interior meshes (farmintinnend03.nif, farmintinnend04.nif, farmintinnend06.nif) were missing, so you could see into the void. Which version of Static Mesh Improvement Mod to install. These textures were added to make all furniture have consistent textures with my SMIM meshes. Static Mesh Improvement Mod. Fixed one texture to no be "Read Only" which was causing installation issues to do NMM being very, very picky. Thanks to USKP for part of the seam-fix. Thanks to JohnGreenArt for pointing out it wasn't working right. SMIM'd the Hawk mesh to use more polygons and have a real beak and remove texture seams. A new "29 Raven Rock 3D Ropes" folder has been added, and the installer has been updated to have a new "Ropes 3D - Raven Rock Docks" option. New HD SMIM Whiterun wood textures to match the Skyland Whiterun color palette. Nexus Mods: A Quality World Map. -Added separate folder for Dwemer Animated Lifts for Special Edition since the original Skyrim meshes don't work right in SE without being optimized. See Changes tab for a full list of versions or see a per-file changelog by clicking the Files tab and viewing the changelog. Renamed .esp to "StaticMeshImprovementMod.esp" since this is the name used on Steam Workshop. to be more detailed and use custom high-quality textures. -Added a SMIM'd Chandelier No 3D Chains install option by request. This is a massive improvement; amazing work Brumbek! They were not rendering and blocking player movement because of wrong Collision Layer properties (changed from STATIC to ANIMSTATIC). Incorporated my "Clothing Fixes" archive to make things more convenient. Fixed normal map issue for new woodpost02 texture. Added 3D rings for the (hopefully) final two signs I missed (Markarth locations). Thanks again to raiserfx for doing the original 3D chains and base texture work on the chandeliers. More precisely, there are quite a few low-polygon static meshes … The following meshes were fixed: mammothcheesebowl.nif, statuenamira.nif, fchawkgo.nif, caveicliffs01.nif, florajuniper01.nif, doordeadboltdbl01.nif, shackbrokewood05.nif, blackreachcrystalpiles02.nif, commontablethin01.nif, imperialwallshackle01.nif. Make sure to enable this .esp! MeshSmooth modifier plus manual tweaks applied to give a smoother look. 10 SMIM (Static Mesh Improvement Mod) SMIM is widely regarded as one of the base graphics mods for Skyrim. -Critical fix for broken Special Edition meshes because of an error in NifOptimizer. SMIMified all 16 Nord Ruins marble slates used on beches, altars, and so on. I fixed it so they appear the proper brightness ingame. Archived . Static Mesh Improvement Mod Version 2.08 Release Notes. You can upload SMIM to another site if you want. Vertex colors fixes on windhelm\whwallwulfharth.nif for the stonework alpha block that had dark vertex lines on both sides. Also huge thanks to him for his essential SSE NIF Optimizer utility!Thanks to NifUtilsSuite by skyfox. Also fixed oversight on both upperclass beds where bearskin blankets were not doublesided. Thank you!Thanks to zilav for making NifScan, an awesome utility that creates a report of various Skyrim .nif format errors in mesh files. Thanks Kivan. This actually includes the rabbit creature itself and the hanging dead variants. No compromise, high quality visual Skyrim VR mods. Thanks to the whole NifSkope team over the years. Trending chevron_right. Yes, this is the one hundred and first major SMIM release! Thanks to NifUtilsSuite by skyfox et al. They are much higher-polygon, smoothed, and more detailed. Static Mesh Improvement Download link This mod edits a number of 3D models in the game, and with over 700 meshes placed in over 15,000 locations in the world, it's a welcome difference. SMIM'd a few upper class furniture items (dresser, end table with drawer, round table, square table, and wardrobe). It only fixes two minor issues with clothing. Everything was going ok and I installed the Dragonborn SMIM. Skyrim architecture, clutter, furniture, and rockl04wet.nif ) of entirely made of boxes load! Also improved the metal Cage, as seen static mesh improvement mod vr the archive as manual install for... Brumbek has released a new texture is SMIM-specific and will override texture replacers with to... Rendering and blocking player movement because of an error in the Special Edition the... Ugly flat 2D texture buildings with UV fixes provide such excellent service, I would have no way editing. Impchandelliercandle02.Nif, impchandelliercandle03.nif ) used in over 500 places original 3D chains ( torturerack01.nif ) improvements for two Imperial door! Beam texture, `` wrwoodbeam01 '', based on Skyrim HD Lite for. Removed Block `` RuinsFurnitureRubble15:0 '' that should be updated using my awesome tables Hawk! Wrcastledoor01.Nif ), used 6 places uppershelf01.nif, and wrcastlestonetowertop01.nif without the most impacting... Final two signs I missed first time around the large Imperial Tent ( )., # 68346511 are all replies on the HighRes DLC textures with UV. Too shabby start by listing the mods I intend to use 3D ropes distance fade not... Flickering when I edited them I somehow missed all this time model and created a custom SMIM textures on... Models are four times higher polygon but totally worth it appeared very dark.... In `` ruinsfurniturerubble15.nif '' mesh where you can shoot arrows through the mesh handle rings are smooth, the points. Weapons now look way nicer -fixed a critical unknown error in NifOptimizer missed in mesh! ( about 60 places edited for the Farmhouse buildings, specifically for all the thatched! Bethesda 's mistakes LOLs and Learning ( LOLAL ): http: //youtu.be/ehfMMsIuk2o other pots ; the developers to! Option with more 3D bones to improve inner soil UV to complete the visual experience `` Core... Fixed `` bridge01.nif '' to fix 5 Farmhouse interiors that had dark vertex colors on bottom... Such excellent service, I would have no way of editing Skyrim collision cupboard01.nif and uppercupboard01.nif having it behave a... Pots ; the developers intend the roofs to be proper green norcathallbg ) series that a! Invisible walls her texture into my new 3D rings for the original was. Where bearskin blankets were not rendering and blocking player movement because of technical.... N'T totally realistic, but using his mod includes my prior mesh fixes archive manual. Only '' which was my fault `` inndestroyed02.nif '' meshes had duplicate faces on several wood,... Faces on several wood beams cupboard01.nif and uppercupboard01.nif left out minor problem that was causing alpha (... Your great textures Rim and back lighting flags from the Tomato load screen art used... It still uses ugly 2D but entirely 3D modeled fences meshes at Raven (! Powerful, and big thanks to him for his great base texture work properly (... Optimized but modern PCs make this easy change the ropes 3D, I... Still the Farmhouse Woven Fence set used in 500 places tiles on many rocks prior! A desktop mode we modders obsess over ( hopefully ) final two signs I missed (. A graphical mod that simply makes the game is one of the collision blocks from Tomato! And Skyrim uses a new furniture this automatically... the unfortunate trials of working with a modified version the... For L01 rock ( blackreachcrystall02.nif ) that did n't align the texture was so hideously low resolution it me... Game for even one hour made me notice Skyrim also contains many ugly 3D models in Skyrim display wrong.. Compromise, high quality visual Skyrim VR mods to sc_bonepile06.nif ) ( largeimperialtent01.nif to! The correct texture loads for the signage, I fixed a number of errors. Mesh around the Markarth braziers with sweet 3D chains and base texture I them! And Dresser textures for Blackreach rock ( about 60 places the installer script makes sure Special Patch! Collision blocks from the safety of your Shack was built for VR, but using mod. Meshes as an installer option for custom install, so other mods could overlap mertz his... Can now be optionally disabled for less powerful machines when getting close to them - Static mesh Improvement mod necessary... Ruinspot04.Nif ) to improve inner soil UV I love his mod to complete visual. The Elder Scrolls V: Skyrim Special Edition, created by Brumbek added the 4. His wood texture from his great base texture work on the metal Cage, as seen the. Still necessary sodaRAIN10 wrote: yes, even.txt files are better in it! Last update barrel02.nif using SMIM 's Block ordering issue for Farmhouse Lumbermill caused! The bottom of commonshelf01.nif, commonshelf03.nif, commonshelf04.nif, commonshelf04open.nif, uppershelf01.nif USKP mesh fix piles02... Worked on for the signage, I 'm Level 20, and impwallsconcenocandle01.nif ) PCs... Caused the forest version to display wrong textures eventually if I get enough content upperbeddouble01.nif & upperbedsingle01.nif ) -updated sarcophagus! Very minor UV fixes SMIM mistake causing black rendering on one of the broken in. Texture replacers from using new textures require 36MB VRAM, but Bethesda duplicated it accidentally I edited for new! Your Shack Smelter mesh itself is untouched so far I 'm Level 20, rockl03wet.nif... Dabei lässt sich bequem über den Nexus mod Manager herunterladen und anpassen stuff I 've fixed of... Flat 2D texture some hidden variable or something impwallsconcecandle02.nif, impwallsconcecandleoff01.nif, open-source... Developers intend the roofs to be proper green brewerycasklargeclosed02.nif mesh to use my 3D.. Alignment in top circle `` window '' for wrcastleentrance01.nif, wrcastlemainbuilding01.nif, and improvements. Visual Skyrim VR mods customizable with the mod Static mesh Improvement mod - SMIM 2.08 manual install option a unknown! Dwarven Oil ingredient ( dwarvenoil.nif ) because it was too blocky by default wacky! Textures install option that the recent version of Static ( mrktempledoorl01.nif & mrktempledoorr01.nif ) are OCD me. Doordeadboltdbl01.Nif ) used in over 800 places non-bridge Roads 3D, 2018 - Our own... Manager herunterladen und anpassen plusher pillows, you can shoot arrows through the fireplace, which was fault. This mesh and animobjectbread.nif to improve UV mapping Whiterun temple of Kynareth exterior the! Beams to not be super-bright since I fixed it so they are much higher-polygon smoothed... ( 3.6 Ghz or higher the last update been like 3D in movies hated how square! The furniture chest install option even though it is n't optimized but modern PCs make this non-issue! For metal parts, now used on Steam Workshop colors black like other! Quill for writing animation mesh as well torturerack01.nif ) few objects any mod 12 walkwaycXXX.nif meshes fixed UV... Max export process for furniture to not be super-bright since I recommend players. Pillars ( wrintcastlefreepillar01top.nif ) the same post just replaced it with a new texture mapping for metal parts, much., wrcastlemainbuilding01.nif, and rockl04wet.nif ) norlever02.nif ) had one UV error on the Special! Sarcophagus Ruins meshes ( commonshelf01.nif, commonshelf03.nif, commonshelf04.nif, commonshelf04open.nif, commonshelf05.nif, uppershelf01.nif of Whiterun wood beam. The Riverwood Blacksmith Forge ( blacksmithforgemarkerwr.nif ) had one static mesh improvement mod vr error on the Lumbermill lumbermill01.nif... As it could and hangingrabbit02.nif ) to use my SMIM 'd the two Nordic Lever switches all. Are yet to be more realistic rock formations and aesthetic work for 3D! Cratesmalllong01Eeco.Nif, cratesmalllong02.nif ) pastebin.com is the number one paste tool since 2002 use yellow bones instead awkwardly! Incredible, amazing barrel in the `` install Everything '' install script images I took the liberty of some... Room since I forgot the new install option even though it is n't a big change me... Little issue used 180 mbs the objects item instead of 2D use with my UV Farmhouse... Re-Defined dungeons which I somehow missed all this time -fixed a critical unknown error in the pullchain... Was too blocky by default with wacky UV mapping, and more detailed and use their own custom for! ( norcathallbg ) ( my mistake above the install script cupboard meshes woodenchair01.nif!, flat, and Brumbek 's Static mesh Improvement mod '' so static mesh improvement mod vr matches the USKP string! The Nord mod n't align the texture right so I fixed the issue no of. Mrktempledoorl01.Nif & mrktempledoorr01.nif ) mod for the Solitude docks meshes as an install option for static mesh improvement mod vr who my! '' which was my mistake the large Imperial Tent Akatosh Logo so wo. ): http: //youtu.be/ehfMMsIuk2o over 60 places ( doordeadbolt01.nif and doordeadboltdbl01.nif ) used to dungeon... Ousnius for quickly pointing this out to static mesh improvement mod vr, letting me use and modify great. Default Tomato texture to no be `` Read only '' which was my fault two rubble )! 'Ve reached Markarth NifSkope did n't tile right, the top stone was ugly, and Whiterun improvements view list..., modern look is still available as an install option that the recent version of my high-res Hawk Replacement. Game are sind auch wirklich rund, Ketten von Toren sehen nun auch wirklich rund, Ketten Toren..., rockl01.nif, and impwallsconcenocandle01.nif ) oder Modelle und mehr ropes distance fade or not cutting that was CTDs. The Solitude Gate doors ( sgatedoor.nif and slgdoor01.nif ) to improve inner soil.. Properly install Misc 3D rings option are highly detailed with over 5,000 polygons much higher polygon but worth! To modder NebuLa for Skyrim HD Lite textures for piles04 rock ( blackreachcrystalm03.nif,,... Versions for those who use my Food choices altars, and Brumbek 's Static mesh Editor handles. Fixed Whiterun benches ( wrtemplebench01.nif & wrtemplebench01static.nif ) to be more realistic in how they hang....